Maison Nouvelles Immersif Fantasy Realms: Insights experts sur la conception du jeu RPG

Immersif Fantasy Realms: Insights experts sur la conception du jeu RPG

Auteur : Zachary Mise à jour : Feb 21,2025

Cette interview se plonge dans le développement de Goddess Order , un prochain RPG d'action mobile de Pixel Tribe, les créateurs de Crusaders Quest . Nous avons parlé avec Ilsun (directeur artistique) et Terron J. (directeur des contenus) pour avoir un aperçu de leurs processus d'art et de construction du monde de pixels.

Pixel Tribe's Goddess Order : Une interview

DROID GAMERS: Qu'est-ce qui inspire votre création de Sprite Pixel?

Ilsun: En tant que directeur artistique, je supervise les visuels de Goddess Order , visant une expérience artistique de pixel de qualité de la console. L'inspiration n'est pas tirée de sources spécifiques mais d'un vaste puits d'expériences de jeu et d'observations quotidiennes. Les personnages initiaux - Risbeth, Violet et Jan - sont nés du travail en solo, mais leur développement s'est épanoui par la collaboration avec l'équipe. Les discussions avec les scénarios et les concepteurs de combat ont en outre façonné leur conception, garantissant une vision cohérente. Par exemple, un concept de personnage comme "une noble raffinée qui devient un guerrier à double lame féroce" est raffiné en collaboration par l'esquisse et la discussion.

DROID GAMERS: Comment abordez-vous la construction du monde dans un RPG fantastique?

**Terron J.:** World-building begins with the characters. Lisbeth, Violet, and Yan, defined through their personalities, missions, and stories, formed the game's foundation. Their inherent strengths and narratives shaped the gameplay and scenario, making the writing process a deeply engaging experience. #### Droid Gamers: How are combat styles and animations designed?
Terron J.: La construction du monde commence par les personnages. Lisbeth, Violet et Yan, définis par leurs personnalités, leurs missions et leurs histoires, ont formé la fondation du jeu. Leurs forces et récits inhérents ont façonné le gameplay et le scénario, faisant du processus d'écriture une expérience profondément engageante.

DROID GAMERS: Comment les styles de combat et les animations sont-ils conçus?

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Terron J.: Goddess Order 's Combat présente trois personnages en utilisant des compétences liées. La conception implique la définition de rôles uniques (par exemple, un attaquant puissant, un guérisseur de soutien) et une synergie stratégique. L'équilibrage est crucial, en évitant les commandes lourdes et en garantissant que chaque personnage offre un avantage distinct.

ILSUN: Visuellement, nous visons un combat percutant. Alors que l'art 2D Pixel est utilisé, nous nous efforçons de faire un mouvement tridimensionnel dans les animations. L'équipe utilise même des armes du monde réel pour étudier le mouvement pour l'authenticité.

Terron J.: Enfin, l'optimisation technique pour les appareils mobiles est vitale, garantissant un gameplay en douceur même sur les appareils à basse spécification sans compromettre les cinématiques ou l'immersion.

DROID GAMERS: Quelle est la prochaine étape pour Ordre de déesse ?

Ilsun: Ordre de déesse raconte l'histoire des Lisbeth Knights sauvant le monde. Les futures mises à jour comprendront des scénarios de chapitre élargis, des histoires d'origine, des activités supplémentaires (quêtes, chasses au trésor) et un contenu avancé défier avec des contrôles raffinés. Nous accueillons les commentaires des joueurs après le lancement.

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