Hogar Noticias Menús de Refantazio y Persona: el diseño fácil de usar mejora la comida digital

Menús de Refantazio y Persona: el diseño fácil de usar mejora la comida digital

Autor : Olivia Actualizar : Feb 11,2025

Refentazio y los menús impresionantes pero tediosos de Persona

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

El director de la serie Persona, Katsura Hashino, reveló recientemente el proceso sorprendentemente desafiante detrás de la creación de los menús icónicos y visualmente impresionantes de la serie. Mientras los jugadores elogian la elegante UI, Hashino compartió los considerables obstáculos de desarrollo involucrados.

El personaje de ui: un acto de equilibrio

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

En una entrevista con The Verge, Hashino explicó que el diseño de UI aparentemente simple es engañosamente complejo. A diferencia de muchos juegos que utilizan elementos de interfaz de usuario genéricos y simplificados, la persona crea meticulosamente diseños únicos para cada menú. Esta dedicación al atractivo visual, aunque resulta en el estilo característico de la serie, es, en palabras de Hashino, "realmente molesto".

La inversión de tiempo

Este proceso minucioso afecta significativamente el tiempo de desarrollo. Hashino contó los desafíos enfrentados durante el desarrollo de Persona 5, donde los diseños de menú iniciales resultaron difíciles de leer, lo que requiere revisiones extensas para

el equilibrio perfecto de forma y función. Hizo hincapié en que crear estos menús "lleva mucho tiempo", a menudo excediendo las proyecciones iniciales.

Un sello distintivo de la serie

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

A pesar de las dificultades, los menús únicos se han convertido en una característica definitoria de la serie Persona. Tanto Persona 5 como Metáfora: Refantazio muestra esta dedicación al diseño visual, con cada elemento de menú meticulosamente elaborado. Este compromiso con la identidad visual, sin embargo, exige recursos sustanciales y esfuerzos de desarrollo.

La complejidad técnica

Hashino explicó aún más la complejidad técnica, afirmando que "tenemos programas separados que se ejecutan para cada uno de ellos también". Cada menú, desde el taller en el juego hasta el menú principal, funciona como un programa distinto con su propio diseño único, destacando el extenso trabajo detrás de escena.

Un legado de diseño

ReFantazio's and Persona's Menus Are Insanely Stylish. But Also

La búsqueda de la funcionalidad de equilibrio y la estética en el diseño de la interfaz de usuario ha sido una piedra angular del desarrollo de personal desde Persona 3, que culminó con los menús sofisticados de la persona 5. Metáfora: Refantazio se basa en este legado, expandiendo el alcance visual para que coincida con su alto escenario de fantasía. Si bien el proceso es innegablemente desafiante para Hashino y su equipo, el resultado final es innegablemente cautivador para los jugadores.

Metáfora: Refantazio se lanza el 11 de octubre en PC, PS4, PS5 y

Serie X | S. Los pedidos anticipados ya están disponibles. Xbox

Últimos artículos

Más
As of now, there is no official confirmation from Forza Motorsport developers or Microsoft Gaming that a shift in development focus from Forza Motorsport to the Horizon series has occurred. However, recent industry discussions and rumors have speculated about changes in development priorities, particularly due to the success and popularity of the Forza Horizon series. The Forza Horizon series, developed by Playground Games and published by Xbox Game Studios, has consistently drawn strong player engagement and critical acclaim. In contrast, Forza Motorsport (the mainline, simulation-focused series) has seen a more niche but dedicated fanbase. The shift in attention—both in marketing and internal resources—has led to speculation that more development talent and resources might be allocated toward the Horizon series. That said, Turn 10 Studios, the original creators of Forza Motorsport, remains the lead developer for the main Forza Motorsport franchise. In a 2023 interview, Turn 10’s creative director, Dan Greenawalt, reaffirmed the team’s commitment to the core Motorsport experience, emphasizing the upcoming Forza Motorsport (2023) release as a full rebuild of the franchise. In summary: No official announcement confirms a developer team shift from Forza Motorsport to Horizon. Playground Games (Horizon) and Turn 10 (Motorsport) remain separate studios under Xbox Game Studios. Resource allocation and focus may naturally lean toward the more commercially successful Horizon series, but this does not equate to a team relocation or reassignment. Gamers should continue to expect new entries in the Forza Motorsport series, with Turn 10 dedicated to delivering a premium simulation experience. For the latest updates, always refer to official sources like Xbox News, Microsoft Gaming, or developer interviews. Lectura
King of Fighters: AFK has officially entered Early Access on Steam, marking a major milestone for the mobile and PC RPG adaptation of the legendary SNK fighting franchise. Developed by KoF Studio in collaboration with SNK Corporation, the game blends classic King of Fighters characters, lore, and team-based combat with turn-based RPG mechanics and gacha-style progression. What’s New in Early Access: Playable Characters: Over 30 legendary fighters from the KOF series are available, including iconic teams like Kyo Kusanagi, Iori Yagami, Benimaru Nikaido, Leona Heidern, K', and Chris. Turn-Based Combat: Strategic, team-based battles where players build synergistic lineups using character abilities, elemental types, and team combos. AFK Mechanic: Characters auto-fight in missions and dungeons while you're away, allowing for passive progression and resource gathering. Story Mode: A reimagined narrative featuring new story arcs and cutscenes that expand on the lore of the KOF universe. Customizable Teams: Players can craft unique team builds using elemental affinities (Fire, Water, Earth, etc.) and team synergy mechanics. Raid Dungeons & PvP: Regular seasonal events, ranked leaderboards, and cooperative raids against powerful bosses. Early Access Features: Cross-progression between PC and mobile (via SNK Account). Daily quests, login rewards, and event-based content. In-game currency and gacha system (with guaranteed pulls and pity mechanics). Upcoming features include character fusion, elite team formations, and multiplayer guild battles. Platform Availability: PC (Steam) – Early Access now live. Mobile (iOS & Android) – Launching later in 2024 with full sync to PC. Developer Notes: "We're excited to bring the heart of King of Fighters into a new genre experience. AFK isn’t just a mobile game—it’s a tribute to 25 years of KOF legacy, with deep strategy, nostalgic characters, and endless progression. Thank you to the fans for their passion!" — SNK KoF Studio Team Pricing: Base Game (Early Access): $29.99 USD Season Pass (includes 150+ exclusive skins, 300+ items, and 2000+ gacha points): $24.99 Free-to-Play Mode: Available with limited roster and daily missions. 🔥 Get it now on Steam: King of Fighters: AFK – Early Access Launch Whether you're a long-time KOF fan or new to the series, King of Fighters: AFK offers a fresh, strategic way to relive the battles of your favorite fighters—now in early access. Stay tuned for updates, new characters, and major seasonal events! 🎮 The battle is not over—just getting started. Lectura