Ultimate Jujutsu Shenanigans: Character Rankings and Strategy Guide
Ready to dominate the sorcerer's battlefield? In Jujutsu Shenanigans (JJS), every character is unique, powerful, and versatile. Whether you aim to be the strongest Sorcerer of today or perhaps the strongest in history, our Jujutsu Shenanigans Character tier list and guide will help you achieve that goal.
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Table of Contents
- Jujutsu Shenanigans Character Tier List
- Jujutsu Shenanigans Character List
- Honored One
- Vessel
- Restless Gambler
- Perfection
- Ten Shadows
- Switcher
- Blood Manipulator
- Locust Guy
Jujutsu Shenanigans Character Tier List
Image by Tiermaker
In Jujutsu Shenanigans, not all characters are created equal. The Vessel and Honored One stand out as top-tier characters, significantly outshining others. If you're aiming to dominate the battlefield, securing these characters should be your top priority.
Jujutsu Shenanigans Character List
Let's explore the abilities of each character, along with their Awakened abilities:
Honored One
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Lapis Blue | Reversal Red | Rapid Punches | Twofold Kick | Limitless |
• Pull and Kick | • Knockback | • Damage: 18-20 | • Damage: 8 (4+4) | • Teleport |
• Damage: 5 + 7.5 | • Damage: 12.5 | • Cooldown: 15 Sec. | • Cooldown: 20 Sec. | • Damage: 5 |
• Cooldown: 10 Sec. | • Cooldown: 20 Sec. | • Cooldown: 15 Sec. | ||
Maximum Lapis Blue | Maximum Lapis Blue | Hollow Purple | Unlimited Void | Limitless |
• Damage: 40 | • Damage: 40 | • Damage: 70 | • Long stun | • Same as base |
• Cooldown: 15 Sec. | • Cooldown: 15 Sec. | • Cooldown: 40 Sec. | • Undodgeable | • No energy cost |
The Honored One (100 HP) excels at keeping opponents grounded with a versatile move set that includes teleportation and high damage output, making this character the best in the game.
Vessel
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Cursed Strikes | Crushing Blow | Divergent Fist | Manji Kick | Combat Instincts |
• Damage: 18-20 | • Damage: 10 | • Damage: 10 | • Damage: 8.5 | • Feint an attack |
• Cooldown: 10 Sec. | • Cooldown: 15 Sec. | • Cooldown: 18 Sec. | • Cooldown: 20 Sec. | • Cooldown: 2 Sec. |
Dismantle | Open | Rush | Malevolent Shrine | Cleave |
• Damage: 17.5-20 | • Damage: 30 | • Damage: 20 | • Damage: 2 x 30 | • Damage: 40% Health |
• Cooldown: 10 Sec. | • Cooldown: 40 Sec. | • Cooldown: 15 Sec. | • Cooldown: 2 Min. | • Cooldown: 12 Sec. |
The Vessel (80 HP) is a powerhouse that unleashes devastating combos with low cooldowns, making it one of the most formidable characters in Jujutsu Shenanigans.
Restless Gambler
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Reserve Balls | Shutter Doors | Rough Energy | Fever Breaker | Door Guard |
• Damage: 7.5 | • Damage: 8 | • Damage: 12.5 | • Damage: 15 | • Damage: 5 |
• Cooldown: 10 Sec. | • Cooldown: 10 Sec. | • Cooldown: 10 Sec. | • Cooldown: 15 Sec. | • Cooldown: 12 Sec. |
Lucky Volley | Lucky Rushdown | Overwhelming Luck | Energy Surge | Rhythm |
• Damage: 29 | • Damage: 22.5 | • Damage: 40 | • Damage: 20 | • Damage boost |
• Cooldown: 10 Sec. | • Cooldown: 15 Sec. | • Cooldown: 20 Sec. | • Cooldown: 25 Sec. | • Cooldown: 8 Sec. |
The Restless Gambler (100 HP) turns good luck into high damage output, making it a formidable opponent on the battlefield.
Perfection
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Stockpile | Soul Fire | Focus Strike | Body Repel | Self-Transfiguration |
• Damage: 10 | • Damage: 10 | • Damage: 6 | • Damage: 10 | • Swap damage type |
• Cooldown: 12 Sec. | • Cooldown: 12 Sec. | • Cooldown: 15 Sec. | • Cooldown: 20 Sec. | • Cooldown: 0.25 Sec. |
Idle Transfiguration | Body Disfigure | Spike Wrath | Self-Embodiment of Perfection | Self-Transfiguration |
• Damage: 15 | • Based on Self Transfiguration | • Damage: 25 | • Damage: Instakill if close enough | • Same as base |
• Cooldown: 15 Sec. | • Cooldown: 15 Sec. | • Cooldown: 25 Sec. | • Cooldown: 2 Min. | • Cooldown: 0.25 Sec. |
Perfection (100 HP) focuses on dealing direct, undodgeable damage, with the potential for an instakill that can be game-changing.
Ten Shadows
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Rabbit Escape | Nue | Toad | Divine Dog | Lurking Shadow |
• Damage: 14 | • Damage: 16 | • Damage: 8 | • Damage: 18 | • Untargetable mobility |
• Cooldown: 18 Sec. | • Cooldown: 20 Sec. | • Cooldown: 15 Sec. | • Cooldown: 20 Sec. | • Cooldown: 10 Sec. |
Max Elephant | Great Serpent | Shadow Swarm | Mahoraga | Lurking Shadow |
• Damage: 35 | • Damage: 31 | • Damage: 18 | • Summon the Opp Stoppa | • Same as base |
• Cooldown: 20 Sec. | • Cooldown: 25 Sec. | • Cooldown: 15 Sec. | • Cooldown: 2 Min. | • Cooldown: 10 Sec. |
Ten Shadows (85 HP) leverages summons to control and outplay opponents, offering a mix of mobility, damage, and stuns that can be overwhelming once mastered.
Switcher
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Swift Kick | Brute Force | Pebble Throw | Elbow Drop | Boogie Woogie |
• Damage: 17 | • Damage: 17.5 | • Damage: 4 | • Damage: 10 | • Teleport |
• Cooldown: 17 Sec. | • Cooldown: 20 Sec. | • Cooldown: 20 Sec. | • Cooldown: 22 Sec. | • Cooldown: 2, 5 or 10 Seconds |
Idol’s Debut | Climax Jumping | Dreams | Brothers | Boogie Woogie |
• Damage: 30 | • Damage: 43-45 | • Damage: 21 | • Damage: 70-80 | • Same as base |
• Cooldown: 17 Sec. | • Cooldown: 22 Sec. | • Cooldown: 10 Sec. | • Cooldown: 45 Sec. | • No energy used |
Switcher (100 HP) boasts high base damage and incredible burst abilities, relying on perfect timing and teleportation to dominate opponents.
Blood Manipulator
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Piercing Blood | Flowing Red Scale | Hardened Blood | Blood Edge | Convergence |
• Knockback | • Damage: 10 | • Block | • Damage: 15 | • Form Change |
• Cooldown: 15 Sec. | • Cooldown: 12 Sec. | • Cooldown: 0-15 Sec. | • Cooldown: 13 Sec. | • Cooldown: 20 Sec. |
Slicing Exorcism | Wing King | Blood Rain | Plasma Wave | Convergence |
• Damage: 20 | • Damage: 30 | • Damage: 10-40 | • Damage: 60 | • Uses HP |
• Cooldown: 13 Sec. | • Cooldown: 16 Sec. | • Cooldown: 35 Sec. | • Cooldown: 45 Sec. | • Cooldown: 20 Sec. |
Blood Manipulator (100 HP) focuses on stunning opponents and chaining combos to keep them down, utilizing blood sorcery for maximum impact.
Locust Guy
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
Clever | Black Mucus | Snapping Jaws | Wing Throw | Fluttering Pounce |
• Damage: 14 | • Damage: 8 | • Damage: 20 | • Damage: 10 | • Air mobility |
• Cooldown: 20 Sec. | • Cooldown: 30 Sec. | • Cooldown: 15 Sec. | • Cooldown: 15 Sec. | • Cooldown: 10 Sec. |
Direct Poison | None | None | None | None |
• Damage: 9-90 | ||||
• Cooldown: 20 Sec. |
Locust Guy (85 HP) is a straightforward character but currently ranks as the weakest in Jujutsu Shenanigans, with only one Awakening move that is limited to close range.
And that concludes our Jujutsu Shenanigans Character tier list and guide. For additional resources, check out our Jujutsu Shenanigans Codes article for freebies and goodies to enhance your character's abilities.
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