"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Next Content Drop This Weekend"
Schedule I, the drug dealer simulation game, has seen continuous updates following its viral success on Steam. The latest update, Patch 5, elevates the game to version 0.3.3f14. This patch introduces several crucial enhancements, but the highlight for players is the announcement of the game's first content update, scheduled to launch this weekend.
Currently topping the sales charts on Steam, Schedule I has outpaced major titles such as Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its popularity surged thanks to widespread attention on social media, Twitch, and YouTube. In the game, players start as small-time dealers in the gritty city of Hyland Point, with the goal of rising to become a drug kingpin by managing drug manufacturing, distribution, and expanding their empire through properties, businesses, and hiring employees.
The game is both developed and published by the Australian indie developer Tyler, operating under the studio name TVGS. Tyler expressed his astonishment at the game's explosive reception, stating on Reddit, "I never expected this kind of response! At the moment, I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 addresses various issues, including employee bugs, multiplayer bugs, and casino-related glitches. Tyler has also introduced pathfinding validity checks aimed at reducing crashes. Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:
Tweaks/Improvements:
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping, potentially resolving crashes on certain chipsets (special thanks to Chi Chi on Discord for highlighting this issue).
- Refactored employee item movement behavior to enhance efficiency.
- Implemented NPC effects culling at a certain distance to boost performance.
Bug Fixes:
- Fixed non-host clients sometimes unable to hit/stand in blackjack.
- Resolved a quest UI bug that occasionally caused infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without manually clearing the existing selection (employee beds, botanist supplies, etc.).
- Corrected the dealer's premature hand reveal to non-host players in blackjack.
- Fixed first-person jacket animations appearing janky.
- Corrected the premature awarding of the 'Master Chef' achievement.
- Addressed property null references causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behavior sometimes causing errors for non-host players.
- Resolved NPC voiceover emitters occasionally throwing a null reference.
Tyler has promised sneak peeks of the upcoming content update soon.
For more in-depth information, check out IGN's Schedule I guide, which covers the basics of mixing recipes, creating profitable blends, accessing console commands, and the fastest way to engage in multiplayer co-op to conquer Hyland Point with friends.