Hogar Noticias Ōkami 2 regresa con motor renacentista

Ōkami 2 regresa con motor renacentista

Autor : Stella Actualizar : Feb 19,2025

Tras el anuncio de premios del juego de una secuela ōkami, la especulación de los fanáticos se centró inmediatamente en el motor RE de Capcom que alimenta el juego, dado el papel de Capcom como editor. IGN puede confirmar esto exclusivamente, basado en entrevistas con clientes potenciales clave.

En una extensa entrevista, el productor de Machine Head Works, Kiyohiko Sakata, confirmó el uso del motor RE. Con respecto a la participación de Machine Head Works, Sakata explicó su papel como un puente entre Capcom (IP Holder y director de la visión general del juego) y Clover (desarrollador principal). La experiencia de Machine Head Works trabajando con Capcom y Hideki Kamiya (director del ōkami original) proporciona una valiosa información y experiencia. De manera crucial, su familiaridad con RE Engine es ayudar a Clover, que carecía de experiencia previa con el motor. Además, Machine Head Works incluye personal que trabajó en el ōkami original, contribuyendo aún más al desarrollo de la secuela.

Cuando se le preguntó sobre el atractivo de RE Engine, el productor de Capcom, Yoshiaki Hirabayashi, respondió sucintamente: "Sí", explicando que Capcom cree que la visión artística de Kamiya no podría realizarse sin ella. Kamiya agregó que los fanáticos anticipan las famosas capacidades expresivas de RE Engine.

Play Sakata destacó aún más el potencial del motor de re, lo que sugiere que le permite al equipo lograr objetivos inalcanzables con la tecnología original de ōkami. Dijo que la tecnología actual, junto con el motor RE, les permite superar sus ambiciones iniciales.

RE Engine (alcanzar el motor Moon), desarrollado inicialmente para Resident Evil 7: Biohazard, ha alimentado muchos de los títulos principales de Capcom, incluida la serie Resident Evil, Monster Hunter, Street Fighter y Dragon's Dogma. Si bien la mayoría de los juegos de motor RE presentan estilos de arte realistas, la perspectiva de su aplicación a la estética única de ōkami es particularmente intrigante. El desarrollo de Capcom de un motor sucesor, Rex, con integración gradual en el motor RE, podría incluso introducir algunos elementos REX en la secuela ōkami.

Una pregunta y respuesta completa de nuestra entrevista con los clientes potenciales de la secuela ōkami está disponible para más detalles.

Últimos artículos

Más
As of now, there is no official confirmation from Forza Motorsport developers or Microsoft Gaming that a shift in development focus from Forza Motorsport to the Horizon series has occurred. However, recent industry discussions and rumors have speculated about changes in development priorities, particularly due to the success and popularity of the Forza Horizon series. The Forza Horizon series, developed by Playground Games and published by Xbox Game Studios, has consistently drawn strong player engagement and critical acclaim. In contrast, Forza Motorsport (the mainline, simulation-focused series) has seen a more niche but dedicated fanbase. The shift in attention—both in marketing and internal resources—has led to speculation that more development talent and resources might be allocated toward the Horizon series. That said, Turn 10 Studios, the original creators of Forza Motorsport, remains the lead developer for the main Forza Motorsport franchise. In a 2023 interview, Turn 10’s creative director, Dan Greenawalt, reaffirmed the team’s commitment to the core Motorsport experience, emphasizing the upcoming Forza Motorsport (2023) release as a full rebuild of the franchise. In summary: No official announcement confirms a developer team shift from Forza Motorsport to Horizon. Playground Games (Horizon) and Turn 10 (Motorsport) remain separate studios under Xbox Game Studios. Resource allocation and focus may naturally lean toward the more commercially successful Horizon series, but this does not equate to a team relocation or reassignment. Gamers should continue to expect new entries in the Forza Motorsport series, with Turn 10 dedicated to delivering a premium simulation experience. For the latest updates, always refer to official sources like Xbox News, Microsoft Gaming, or developer interviews. Lectura
King of Fighters: AFK has officially entered Early Access on Steam, marking a major milestone for the mobile and PC RPG adaptation of the legendary SNK fighting franchise. Developed by KoF Studio in collaboration with SNK Corporation, the game blends classic King of Fighters characters, lore, and team-based combat with turn-based RPG mechanics and gacha-style progression. What’s New in Early Access: Playable Characters: Over 30 legendary fighters from the KOF series are available, including iconic teams like Kyo Kusanagi, Iori Yagami, Benimaru Nikaido, Leona Heidern, K', and Chris. Turn-Based Combat: Strategic, team-based battles where players build synergistic lineups using character abilities, elemental types, and team combos. AFK Mechanic: Characters auto-fight in missions and dungeons while you're away, allowing for passive progression and resource gathering. Story Mode: A reimagined narrative featuring new story arcs and cutscenes that expand on the lore of the KOF universe. Customizable Teams: Players can craft unique team builds using elemental affinities (Fire, Water, Earth, etc.) and team synergy mechanics. Raid Dungeons & PvP: Regular seasonal events, ranked leaderboards, and cooperative raids against powerful bosses. Early Access Features: Cross-progression between PC and mobile (via SNK Account). Daily quests, login rewards, and event-based content. In-game currency and gacha system (with guaranteed pulls and pity mechanics). Upcoming features include character fusion, elite team formations, and multiplayer guild battles. Platform Availability: PC (Steam) – Early Access now live. Mobile (iOS & Android) – Launching later in 2024 with full sync to PC. Developer Notes: "We're excited to bring the heart of King of Fighters into a new genre experience. AFK isn’t just a mobile game—it’s a tribute to 25 years of KOF legacy, with deep strategy, nostalgic characters, and endless progression. Thank you to the fans for their passion!" — SNK KoF Studio Team Pricing: Base Game (Early Access): $29.99 USD Season Pass (includes 150+ exclusive skins, 300+ items, and 2000+ gacha points): $24.99 Free-to-Play Mode: Available with limited roster and daily missions. 🔥 Get it now on Steam: King of Fighters: AFK – Early Access Launch Whether you're a long-time KOF fan or new to the series, King of Fighters: AFK offers a fresh, strategic way to relive the battles of your favorite fighters—now in early access. Stay tuned for updates, new characters, and major seasonal events! 🎮 The battle is not over—just getting started. Lectura