Дом Новости CLAIR SOSCUR: Expedition 33 - Вот что в каждом издании

CLAIR SOSCUR: Expedition 33 - Вот что в каждом издании

Автор : Charlotte Обновлять : Mar 05,2025

Clair nascur: Expedition 33 запускается 24 апреля на PS5, Xbox Series X | S и PC

Подготовьтесь к прибытию Clair Noscur: Expedition 33 , уникальная пошаговая RPG-смешивание в режиме реального времени, напоминающая серию Mario RPG , запускающаяся 24 апреля на PS5, Xbox Series X | S и ПК. Это мрачное приключение может похвастаться поразительным визуальным стилем и убедительным повествованием. Предварительные заказы теперь открыты как для стандартных, так и для роскошных изданий (доступны на Amazon). Давайте рассмотрим различия:

Стандартное издание

  • Цена: $ 49,99 (Amazon, Best Buy, Gamestop, Target, PS Store, Xbox Store) $ 44,99 (Steam)
  • Контент: базовая игра.

Digital Deluxe Edition

  • Цена: $ 59,99 (PS5, Xbox) $ 53,99 (Steam)
  • Контент: включает в себя базовую игру плюс:
    • Коллекция «Цветы»: шесть нарядов и прически, плюс шесть вариантов «gommage».
    • «Clair» наряд для Maelle.
    • «Неканал» наряд для Густава.

Доступ к Xbox Game Pass

Стандартное издание будет доступно в первый день для xbox Game Pass Ultimate и подписчиков PC Game Pass. Трехмесячная игра для Xbox Game Pass Ultimate Propply в настоящее время доступна по сниженной цене.

Обновление Deluxe Edition (Xbox)

Если вы являетесь подписчиком Xbox Game Pass и желаете контента Deluxe Edition, цифровое обновление доступно через Xbox Store.

Предварительные бонусы

В настоящее время бонусы за заказ не объявлены. Этот раздел будет обновлен, если это изменится.

Обзор игры

Играть

Разработанный Sandfall Interactive, Clair insicur: Expedition 33 погружает игроков в мрачный фэнтезийный мир, где мощное существо, Peortress, ежегодно вызывает исчезновение людей, соответствующих определенному возрасту. Игроки возглавляют экспедицию 33, группу из 33-летних, стремящихся победить трассору. Инновационная боевая система игры сочетает в себе стратегию на основе поворота с такими элементами в режиме реального времени, как уклонение, парирование, противодействие, комбинированное цепочку и целевой таргетинг.

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Clair Obscur: Expedition 33 Designed for Short, Intense Play Overview: Clair Obscur: Expedition 33 is a fast-paced, narrative-driven tabletop roleplaying game built for 1–4 players and designed to be played in under 90 minutes. It blends atmospheric tension, quick decision-making, and emergent storytelling in a surreal, decaying world where time is not a river—but a weapon. Perfect for game nights, conventions, or as a "pick-up and play" experience, Expedition 33 thrusts players into a desperate mission: infiltrate the forgotten subterranean vault known as The 33rd Level to recover a mysterious artifact before it triggers a temporal cascade that unravels reality. 🎮 Core Mechanics (Fast & Focused) Runtime: 60–90 minutes Players: 1–4 (1 GM, or GMless with shared narrative control) Setting: A crumbling, time-warped network of sublevel tunnels beneath a dead city. Time flows erratically—some rooms age in seconds, others freeze for years. Game Style: Narrative + diceless tension. No complex rules. No stat blocks. Emphasis on choice, consequence, and mood. 🔧 How It Works 1. Character Creation (2 min) Each player picks one of four archetypes—each defined by a single driving trait: The Chronophage – Can "eat" seconds from time, but risks losing their own memories. The Hollow – Has no past, only a mission. They remember only whispers. The Lighthouse Keeper – Carries a fading light that repels time-echoes... but it burns out. The Echo – Is not real. Or maybe they are. No one knows. They speak in riddles. Each character has a Focus (a one-sentence goal) and a Flaw (a dangerous truth about them). Example: Focus: Retrieve the Clockwork Heart before the time storm hits. Flaw: The last time they tried to save someone, they erased them from existence. 2. The Journey (30–60 min) The team descends into the 33rd Level through a cracked maintenance shaft. The environment shifts unpredictably. No maps. The tunnels rearrange as the players move. No dice. All decisions are made by narrative agreement and player risk-taking. Each room is a "moment": a single sensory detail (a door made of frozen breath, a mural that weeps blood, a room where clocks tick backward). Player Actions: Instead of rolls, players choose one of three actions per turn: Act (Do Something Bold): "I charge forward and smash the glass to wake the statue." Listen (Observe): "I press my ear to the wall. The voices are singing in reverse." Break (Risk Everything): "I let go of my light—because I don’t trust it anymore." Each action advances the story, but carries cost: Acting risks injury or loss of memory. Listening reveals truth—but truth hurts. Breaking shatters reality’s shell. Something wakes up. 3. The Consequence Engine At the end of each "moment," the group collectively decides: What changed? What was lost? What is now true? Example: After the Clockwork Heart is retrieved, the walls begin to blink. A child’s voice says, “You’re too late.” → One player must sacrifice a memory (e.g., "The name of their first friend") to keep the light from fading. 4. The End: 30 Seconds to Decide When the team reaches the Vault’s core, a final choice emerges: Take the artifact and flee—risking reality unraveling. Seal the Vault—and abandon all hope of saving anything. Let it consume you. Become part of the time-walk. The game ends immediately after this choice is made and narrated. 🌑 Themes & Tone Surreal, poetic horror. Time as a corruptible force. Loss, memory, and what it means to be human. Emphasis on mood over mechanics. "We are not running from the storm. We are running toward the end of time, because it's the only thing left that still remembers us." ✅ Why It Works for Short Play No setup time. Just read the 30-second intro and start. No dice, no math, no sheets. Just story. Players co-create the world in real time. Endings are emotional, not mechanical. Lightweight, beautiful, and haunting. 📦 What’s Included (Print-on-Demand Kit) 1-page character sheet (color-coded) 10 room templates (with evocative prompts) 1 "Time Echo" mechanic card (for reality glitches) 1 GMless narrative prompt wheel (for tension and pacing) 1 original black-and-white art piece from the 33rd Level 🎯 Perfect For: Quick game sessions at home or at a table. Horror and surreal storytelling fans. Players who love mood, myth, and meaning over mechanics. A game you’ll talk about for days. “The 33rd Level doesn’t need keys. It only needs people who are already lost.” — Clair Obscur: Expedition 33 🎮 Download a free preview at www.clairobscur.com/expedition33 🔥 Now streaming on YouTube as a live play session (12 min, no spoilers) Let the time run out. Let the light flicker. Enter the dark. You’re already late. Чтение