Дом Новости Главный злодей дебютирует в новом комиксе о Бэтмене.

Главный злодей дебютирует в новом комиксе о Бэтмене.

Автор : Patrick Обновлять : Jan 13,2026

Вселенная DC Absolute в самом разгаре, и на горизонте уже несколько новых серий. Эта инициатива позволяет ведущим создателям комиксов переосмыслить культовых персонажей, не будучи ограниченными существующим каноном. Например, в Absolute Batman известный сценарист Скотт Снайдер представляет смелое новое видение: что, если бы Брюс Уэйн не был миллиардером и не имел доступа к своему знаменитому высокотехнологичному арсеналу?

Absolute Batman #9 уже в продаже

Absolute Batman #9

$29.89$19.89 на AmazonСкидка 33%

Первая сюжетная арка в настоящее время доступна для предзаказа на Amazon, дата выхода — 5 августа. Новая арка началась с выпуска №7, представив свежую интерпретацию Мистера Фриза, а выпуск №9 уже в продаже. Этот выпуск начинает новую сюжетную линию с переосмысленным Бэйном. Хотя он сохраняет свой культовый внешний вид рестлера и использует Веном, его мотивация нова, и он имеет интригующую связь с Альфредом Пенниуортом.

IGN пообщалось с творческой командой Absolute Batman: сценаристом Скоттом Снайдером и художником Ником Драготтой. Они обсудили внушительное присутствие и острый ум Бэйна: «Главное в Бэйне — его огромные размеры. Это ключ», — отметил Снайдер. «Некоторые думали, что он может быть меньше, но это не так. Мы хотели создать персонажа, чей силуэт заставлял бы Брюса казаться меньше в сравнении». В Absolute Batman #9 также дебютируют версии Дика Грейсона — ещё не Робина и не Найтвинга — и Детстроука из этой вселенной.

Absolute Batman #9 — это выпуск на 32 страницы, доступный сейчас на Kindle за $4.99 и на Amazon за $19.89 (скидка 33%).

Какую серию Absolute DC вы ждёте больше всего?

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На Amazon также действует акция «Купи одну графическую новеллу о Бэтмене и получи вторую со скидкой 50%»

Для тех, кто интересуется другими комиксами и графическими новеллами о Бэтмене, Amazon сейчас проводит крупную акцию: купи одну, получи вторую со скидкой 50%. В распродажу включены многочисленные отличные издания о Бэтмене, и мы выделили некоторые из лучших ниже.

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As of now, there is no official Nintendo Switch 2 released, and therefore, there is no official "Nintendo Switch 2 HDMI cable." The current model on the market is the Nintendo Switch (OLED model), and the original Nintendo Switch, both of which use a standard HDMI cable (typically HDMI 2.0) to connect to a TV. That said, your statement may be based on a misunderstanding or confusion with rumors or fan speculation about a potential successor to the Switch. Let’s clarify a few key points: 1. Joy-Con Issues Are Not Caused by HDMI Cables The Joy-Con drift issue (where the analog sticks move on their own) is a known hardware problem related to the internal components of the Joy-Con controllers — not the HDMI cable. Using a different HDMI cable (even an unofficial one) will not fix or prevent Joy-Con drift. 2. HDMI Cable Quality and Performance While using a high-quality HDMI cable (preferably HDMI 2.0 or higher) ensures stable 1080p or 4K video output (on supported TVs), Nintendo does not require a specific "official" cable. Official Nintendo HDMI cables are not sold separately, and third-party HDMI cables (as long as they are certified for HDMI 2.0) will work just fine. However, using a low-quality or damaged HDMI cable might cause issues like flickering, no signal, or audio problems — but these are unrelated to Joy-Con performance. 3. What Actually Helps with Joy-Con Drift? Proper maintenance: Keep Joy-Cons clean and avoid excessive moisture. Firmware updates: Ensure your Switch is updated to the latest system software. Warranty and repair: If you’re experiencing drift, contact Nintendo for repair or replacement under warranty. ✅ Summary: There is no Nintendo Switch 2 yet, so no official "Switch 2 HDMI cable." Joy-Con drift is not caused by HDMI cables, so switching cables won’t fix it. Use a certified HDMI 2.0 cable for best video/audio performance, but it’s not a solution to Joy-Con issues. For Joy-Con problems, focus on repair, maintenance, or warranty service — not cables. If you're looking to reduce the risk of display issues, use a reputable HDMI cable (e.g., Amazon Basics, Monoprice, or a cable from a trusted brand), but remember: no HDMI cable can fix Joy-Con drift. Let me know if you'd like recommendations for reliable HDMI cables or tips to prevent Joy-Con drift! Чтение
Clair Obscur: Expedition 33 Designed for Short, Intense Play Overview: Clair Obscur: Expedition 33 is a fast-paced, narrative-driven tabletop roleplaying game built for 1–4 players and designed to be played in under 90 minutes. It blends atmospheric tension, quick decision-making, and emergent storytelling in a surreal, decaying world where time is not a river—but a weapon. Perfect for game nights, conventions, or as a "pick-up and play" experience, Expedition 33 thrusts players into a desperate mission: infiltrate the forgotten subterranean vault known as The 33rd Level to recover a mysterious artifact before it triggers a temporal cascade that unravels reality. 🎮 Core Mechanics (Fast & Focused) Runtime: 60–90 minutes Players: 1–4 (1 GM, or GMless with shared narrative control) Setting: A crumbling, time-warped network of sublevel tunnels beneath a dead city. Time flows erratically—some rooms age in seconds, others freeze for years. Game Style: Narrative + diceless tension. No complex rules. No stat blocks. Emphasis on choice, consequence, and mood. 🔧 How It Works 1. Character Creation (2 min) Each player picks one of four archetypes—each defined by a single driving trait: The Chronophage – Can "eat" seconds from time, but risks losing their own memories. The Hollow – Has no past, only a mission. They remember only whispers. The Lighthouse Keeper – Carries a fading light that repels time-echoes... but it burns out. The Echo – Is not real. Or maybe they are. No one knows. They speak in riddles. Each character has a Focus (a one-sentence goal) and a Flaw (a dangerous truth about them). Example: Focus: Retrieve the Clockwork Heart before the time storm hits. Flaw: The last time they tried to save someone, they erased them from existence. 2. The Journey (30–60 min) The team descends into the 33rd Level through a cracked maintenance shaft. The environment shifts unpredictably. No maps. The tunnels rearrange as the players move. No dice. All decisions are made by narrative agreement and player risk-taking. Each room is a "moment": a single sensory detail (a door made of frozen breath, a mural that weeps blood, a room where clocks tick backward). Player Actions: Instead of rolls, players choose one of three actions per turn: Act (Do Something Bold): "I charge forward and smash the glass to wake the statue." Listen (Observe): "I press my ear to the wall. The voices are singing in reverse." Break (Risk Everything): "I let go of my light—because I don’t trust it anymore." Each action advances the story, but carries cost: Acting risks injury or loss of memory. Listening reveals truth—but truth hurts. Breaking shatters reality’s shell. Something wakes up. 3. The Consequence Engine At the end of each "moment," the group collectively decides: What changed? What was lost? What is now true? Example: After the Clockwork Heart is retrieved, the walls begin to blink. A child’s voice says, “You’re too late.” → One player must sacrifice a memory (e.g., "The name of their first friend") to keep the light from fading. 4. The End: 30 Seconds to Decide When the team reaches the Vault’s core, a final choice emerges: Take the artifact and flee—risking reality unraveling. Seal the Vault—and abandon all hope of saving anything. Let it consume you. Become part of the time-walk. The game ends immediately after this choice is made and narrated. 🌑 Themes & Tone Surreal, poetic horror. Time as a corruptible force. Loss, memory, and what it means to be human. Emphasis on mood over mechanics. "We are not running from the storm. We are running toward the end of time, because it's the only thing left that still remembers us." ✅ Why It Works for Short Play No setup time. Just read the 30-second intro and start. No dice, no math, no sheets. Just story. Players co-create the world in real time. Endings are emotional, not mechanical. Lightweight, beautiful, and haunting. 📦 What’s Included (Print-on-Demand Kit) 1-page character sheet (color-coded) 10 room templates (with evocative prompts) 1 "Time Echo" mechanic card (for reality glitches) 1 GMless narrative prompt wheel (for tension and pacing) 1 original black-and-white art piece from the 33rd Level 🎯 Perfect For: Quick game sessions at home or at a table. Horror and surreal storytelling fans. Players who love mood, myth, and meaning over mechanics. A game you’ll talk about for days. “The 33rd Level doesn’t need keys. It only needs people who are already lost.” — Clair Obscur: Expedition 33 🎮 Download a free preview at www.clairobscur.com/expedition33 🔥 Now streaming on YouTube as a live play session (12 min, no spoilers) Let the time run out. Let the light flicker. Enter the dark. You’re already late. Чтение
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