Maison Nouvelles Bethesda excise des détails horribles dans «Starfield»

Bethesda excise des détails horribles dans «Starfield»

Auteur : Elijah Mise à jour : Feb 21,2025

Le Starfield de Bethesda comprenait initialement des plans de gore viscéral et de démembrement, mais les obstacles techniques ont forcé leur retrait. Dennis Mejillones, un artiste de personnage qui a travaillé sur Skyrim, Fallout 4, et Starfield, a expliqué à Kiwi Talkz que la complexité de l'intégration de ces mécanismes aux combinaisons spatiales du jeu s'est avérée insurmontable.

Les défis techniques provenaient de la conception complexe des costumes. Mejillones a détaillé les nombreuses considérations, y compris l'élimination réaliste du casque, la simulation de chair sous le costume et l'interaction avec diverses modifications et tuyaux de la combinaison. La complexité du système, a-t-il déclaré, est devenue lourde. De plus, l'évolution significative du créateur de personnage, permettant de considérations de taille corporelle, a ajouté une autre couche de difficulté.

Alors que certains fans ont exprimé leur déception quant à l'absence de gore et de démembrement - des folies présentes dans Fallout 4 - Mejillones ont fait valoir que de telles mécanismes sont plus appropriées pour le ton satirique de Fallout. Il a noté que la violence exagérée contribue au style comique de Fallout.

Malgré cette omission, Starfield, le premier RPG solo-joueur de Bethesda en huit ans, a toujours captivé plus de 15 millions de joueurs depuis sa sortie en septembre 2023. La revue 7/10 d'IGN a mis en évidence les quêtes convaincantes du jeu et satisfaisant le combat comme des forces clés.

Des révélations récentes d'un autre ancien développeur de Bethesda ont mis en lumière les longs temps de chargement du jeu, en particulier notables dans le néon. Depuis le lancement, Bethesda a activement abordé les problèmes de performances, introduisant un mode de performance de 60 ips et libérant l'expansion de "l'espace brisé".

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