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Автор : Alexis Обновлять : Jan 19,2025

S.T.A.L.K.E.R. 2 Release Slowed Ukrainian Internet Because It Was So Popular

Хоррор-шутер на выживание S.T.A.L.K.E.R. 2 оказался настолько популярным у себя на родине, что вызвал общенациональную проблему с Интернетом. Читайте дальше, чтобы узнать больше о том, как прошел запуск, и некоторые идеи разработчиков!

S.T.A.L.K.E.R. 2 захватывает интернет Украины

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S.T.A.L.K.E.R. 2 Release Slowed Ukrainian Internet Because It Was So Popular

S.T.A.L.K.E.R. 2 фактически нанес вред интернету всей страны из-за своей огромной популярности. 20 ноября, в день запуска игры, украинские интернет-провайдеры Тенет и Триолан сообщили в своих официальных каналах Telegram, что, хотя интернет-соединение было нормальным и работало в течение дня, к вечеру скорость заметно упала, что было приписано тысячам нетерпеливых украинцев. геймеры, загружающие игру одновременно. В переводе ITC Триолан сообщил: "В настоящее время наблюдается временное снижение скорости интернета по всем направлениям. Это связано с возросшей нагрузкой на каналы из-за массового интереса к релизу S.T.A.L.K.E.R."

Даже те, кому действительно удалось загрузить игру, по-прежнему сталкивались с проблемами со входом в систему, отмечая, что она загружалась медленно. СТАЛКЕР. 2, общенациональная проблема с Интернетом продолжалась несколько часов, пока в конечном итоге не была решена после того, как всем заинтересованным игрокам удалось полностью загрузить свою копию. В ответ на это разработчик GSC Game World был одновременно горд и шокирован этим событием.

«Это было тяжело для всей страны, и это плохо, потому что Интернет важен, но в то же время это типа ого!» поделилась креативный директор Мария Григорович. «Для нас и нашей команды самое главное то, что некоторые люди в Украине чувствуют себя немного счастливее, чем были до релиза», — продолжила она. «Мы сделали что-то для нашей родной страны, что-то хорошее для нее».

S.T.A.L.K.E.R. 2 Release Slowed Ukrainian Internet Because It Was So Popular

Принимая во внимание очевидную популярность, неудивительно, что S.T.A.L.K.E.R. 2 был продан колоссальным тиражом в 1 миллион копий всего через два дня после его выпуска. Несмотря на явные проблемы с производительностью и многочисленные ошибки, он очень хорошо продавался по всему миру, особенно в своей родной стране, Украине.

GSC Game World — украинская студия, чья нынешняя структура работы базируется в двух разных офисах: один в Киеве, другой в Праге. Несмотря на некоторые трудности с выпуском игры, а продолжающийся конфликт в Украине несколько раз задерживал запуск игры, GSC решила больше не откладывать ее и смогла выпустить ее в прошлом месяце, в ноябре. В настоящее время студия-разработчик по-прежнему стремится выпускать обновления для исправления ошибок, от которых страдает игра, оптимизации и исправления сбоев; Фактически, в начале этой недели был выпущен третий крупный патч.

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