Дом Новости Разработчик The Last of Us говорит, что было трудно сохранить свою новую игру в секрете

Разработчик The Last of Us говорит, что было трудно сохранить свою новую игру в секрете

Автор : Lily Обновлять : Jan 16,2025

The Last of Us Developer Kept New Game Secret

Генеральный директор Naughty Dog, Нил Дракманн, недавно рассказал о проблемах с сохранением в тайне их нового IP, Intergalactic: The Heretic Prophet, особенно на фоне разочарования фанатов по поводу сосредоточенности студии на ремастерах и римейках. Давайте углубимся в его комментарии и изучим захватывающие подробности этого межзвездного приключения.

Сложность секретности

The Last of Us Developer Kept New Game Secret

Дракманн признался The New York Times, что сохранять секретность в течение многих лет во время разработки Intergalactic: The Heretic Prophet было невероятно сложно. Он признал растущее недовольство фанатов многочисленными ремастерами и ремейками, особенно The Last of Us, с заметным отсутствием новых IP-релизов. Однако его опасения оказались в конечном итоге необоснованными. Анонс игры привлек значительное внимание общественности: первый трейлер на YouTube собрал более 2 миллионов просмотров.

Новый IP от Naughty Dog: Intergalactic: The Heretic Prophet

The Last of Us Developer Kept New Game Secret

Известен такими признанными критиками франшизами, как Uncharted, Jak & Daxter, Crash Bandicoot и The Last of Us, Naughty Dog расширяет свое портфолио выпуском Intergalactic: The Heretic Пророк . Изначально анонсированный в 2022 году как предстоящий проект, в феврале 2024 года игра была зарегистрирована как торговая марка Sony Interactive Entertainment и официально представлена ​​на The Game Awards.

В альтернативном 1986 году, где космические путешествия достигли высокого уровня развития, игроки воплощают Джордана А. Мана, охотника за головами, застрявшего на загадочной планете Семпирия – месте с загадочным прошлым и историей, из исследования которой никто так и не вернулся. Джордан придется использовать свои навыки и изобретательность, чтобы выжить и потенциально стать первой, кто сбежит из Семпирии за более чем 600 лет.

Друкманн охарактеризовал повествование как амбициозное, в котором основное внимание уделяется вымышленной религии и ее влиянию на веру и общественные институты. Он также подчеркнул возвращение игры к приключенческим корням Naughty Dog, черпая вдохновение из классических произведений, таких как Акира 1988 года и аниме-сериал 1990-х годов Ковбой Бибоп.

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