ニュース Bloodborne PSX Fan-Projectが停止し、公式のリメイクの投機が現れます

Bloodborne PSX Fan-Projectが停止し、公式のリメイクの投機が現れます

著者 : Ethan アップデート : Feb 26,2025

SonyのBloodborneファンプロジェクトに対する著作権請求は激化しています。先週、人気のあるBloodborne 60fps modのテイクダウンに続いて、リリスウォルサーの有名なブラッドボーンPSXデメイクが標的にされています。 Demakeを紹介するYouTubeビデオは、Modder Lance McDonaldがSony Interactive Entertainmentに代わって取り組んでいることを確認したMarkscan執行から著作権請求を受けました。これは、マクドナルドの60fpsパッチのためにDMCA Takedownを発行したのと同じ会社です。

マクドナルドは、ソニーの積極的な行動は、60fpsの公式リメイクまたはリマスターへの道をクリアするための先制措置かもしれないと推測しています。この理論は、ソニーが公式プロジェクトを発表した場合、「Bloodborne 60fps」と「Bloodborne Remake」を特徴とするファン製コンテンツを削除することで、商標紛争が妨げられることを示唆しています。

このニュースは、次世代のBloodborneアップデート、リマスター、または続編に対する継続的なファンの需要の中でもたらされました。 PS4エミュレーションでの最近のブレークスルーは、PCで60fpsでほぼレマスターエクスペリエンスを可能にしたため、ソニーの反応をさらに促進した可能性があります。ソニーはコメントしていませんが、元PlayStationのエグゼクティブShuhei Yoshidaは個人的な理論を提供しました。ゲームの作成者であるHidetaka Miyazakiは彼の作品を保護し、他の人に潜在的なリマスターや更新を処理することを望んでいません。

宮崎の過去の声明は、最新のハードウェアに対するゲームの適合性とSoftwareのIP所有権の欠如を認めているにもかかわらず、Bloodborneは最初のリリースからほぼ10年後にほとんど手つかずのままです。しかし、継続的な著作権措置は、会社が公式に沈黙しているにもかかわらず、ソニーからの潜在的な公式プロジェクトについての推測を促進します。

Image: Screenshot of a Bloodborne PSX Demake (注:この画像プレースホルダーは、元の入力にBloodborne PSX Demakeに関連する画像が含まれていなかったために使用されます。関連する画像はここに置き換える必要があります。)

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