Maison Nouvelles Dévoiler les secrets de la science: Stalker 2 Side Guide de quête

Dévoiler les secrets de la science: Stalker 2 Side Guide de quête

Auteur : Emily Mise à jour : Feb 10,2025

Stalker 2: Heart of Chornobyl "In Nom of Science" Questond: A Complete Guide

Suite aux visions de la mission principale de vérité, le Dr Shcherba contactera Skif, initiant la quête secondaire "au nom de la science". Cette quête consiste à localiser les colliers électroniques de divers mutants. La quête présente plusieurs choix impactant son résultat.

localisant les colliers électroniques

Le premier objectif est de trouver cinq colliers électroniques. Si certains manquent, vous les avez peut-être déjà collectés pendant d'autres missions. Voici les emplacements des cols:

Region Collar Location Mutant
Garbage The Brood Snork
Wild Island Boathouse Psy Bayun
Zaton Hydrodynamics Lab Controller
Malachite Brain Scorcher Brain Scorcher
Red Forest Containers Pseudogiant

Après avoir collecté tous les colliers, retournez à Shcherba dans l'entrepôt couvert dans l'usine chimique. Si la quête est bogue (peut-être en raison des ventes de cols antérieures), utilisez la commande de console "xendQuestNodeBysid E08_SQ01_S2_SetJournal_WaitForSherBacall_Finish_Pin_0" pour avancer.

Le dispositif de brouillage: désactiver ou recalibrer?

En livrant les colliers, Shcherba révèle un signal les brouillant. Il tâche skif avec enquêter et désactiver le brouilleur au stockage sur la colline. À l'intérieur, Skif rencontre des poltergeists, des soldats zombifiés et des rongeurs. Le choix est de détruire le brouilleur (recommandé) ou de le recalibrer.

  • Détruiser / désactiver: La quête progresse, produisant des coupons de Shcherba et conduisant à une rencontre de suceur de sang et à un choix supplémentaire.
  • Recalibrate: Dvupalov récompense skif avec des coupons, concluant la quête.

Le choix final: tuer ou épargner Shcherba?

La désactivation du brouilleur conduit à Shcherba à contacter SKIF, à fournir des coupons et à promettre une assistance future. L'objectif change pour «attendre votre récompense». Si Shcherba n'appelle pas, utilisez "xstartQuestNodeBysid E08_SQ01_S3_Technical_SherbainvitedTolab" pour continuer.

Shcherba rappellera ensuite Skif à son laboratoire, où le Dr Dvupalov fournit deux bouteilles de vodka magique. Skif entre dans le niveau inférieur de l'entrepôt, rencontrant trois suceurs de sang et un shcherba armé.

Shcherba établit un piège, exposant SKIF à la radiation PSI destinée à éveiller les capacités de type Faust. La vodka magique nie cela. Après avoir échappé et affronté Shcherba, le choix est de le tuer ou de le laisser partir. Les deux choix donnent les mêmes récompenses (un pistolet Gauss et le trophée "On a Lash"), mais Spar Shcherba entretient des relations positives avec les scientifiques.

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