Maison Nouvelles Ubisoft dévoile « Alterra », une simulation sociale inspirée de Minecraft

Ubisoft dévoile « Alterra », une simulation sociale inspirée de Minecraft

Auteur : Eric Mise à jour : Jan 16,2025

Ubisoft Montréal développe un nouveau jeu basé sur le voxel, nommé « Alterra », mêlant les mécanismes de construction de Minecraft aux aspects de simulation sociale d'Animal Crossing. Ce projet passionnant, qui serait né d'un développement de quatre ans précédemment annulé, présente une boucle de gameplay unique.

Ubisoft's

Les joueurs interagiront avec les « Matterlings », décrits comme des créatures Funko Pop, sur leur île d'origine. Ces Matterlings, inspirés à la fois de créatures fantastiques et d'animaux du monde réel, se présentent sous diverses formes en fonction de leur tenue vestimentaire. Au-delà de leur île d'origine, les joueurs peuvent explorer divers biomes, chacun offrant des matériaux de construction uniques : une forêt, par exemple, fournit du bois en abondance. Cependant, l’exploration n’est pas sans péril ; les ennemis défieront les joueurs en cours de route.

Ubisoft's

Le jeu est en développement depuis plus de 18 mois, dirigé par le producteur Fabien Lhéraud (24 ans chez Ubisoft) et le directeur créatif Patrick Redding (connu pour des titres comme Gotham Knights et Splinter Cell Blacklist ). Bien que les détails soient rares et que le projet reste sujet à changement, "Alterra" promet une nouvelle vision du genre voxel.

Ubisoft's

Comprendre les jeux Voxel :

Les jeux Voxel utilisent de minuscules cubes pour construire leurs environnements 3D, offrant une esthétique et une interaction uniques. Contrairement aux jeux basés sur des polygones (comme S.T.A.L.K.E.R. 2), les jeux de voxels fournissent des objets solides et volumétriques, empêchant les joueurs de les parcourir. Alors que le rendu polygonal est souvent privilégié pour des raisons d'efficacité, l'adoption par Ubisoft de la technologie voxel dans "Alterra" est intrigante.

Ubisoft's

Cela contraste avec des jeux comme Minecraft, qui utilise une esthétique de type voxel mais utilise des modèles de polygones traditionnels pour ses blocs. Le résultat dans "Alterra" promet une expérience visuelle unique.

Ubisoft's

N'oubliez pas que ces informations sont basées sur les rapports actuels et que le jeu est toujours en développement ; les détails peuvent évoluer.

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