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As of now (2024), War for Westeros — the strategy board game from Fantasy Flight Games based on A Song of Ice and Fire and Game of Thrones — does not have a digital version, so there is no preorder available for a video game titled War for Westeros. However, there may be confusion between the physical board game and digital adaptations.
Here’s what you should know:
✅ Physical Game: War for Westeros (Board Game)
Publisher: Fantasy Flight Games (FFG)
Release Year: 2016 (with expansions like The Iron Throne, The Conquest of the North, and The Iron Throne: The Game of Thrones Expansion)
Game Type: 2–4 player strategy board game
Preorder Status: As a physical game, you can preorder it through retailers like:
Amazon
BoardGameGeek Marketplace
Local game stores
FFG’s official store (fantasyflightgames.com)
❌ No Official Digital Version
There is no official video game adaptation of War for Westeros as of 2024.
Some fans have speculated about a digital version, but no developer has announced one.
The game is not available on platforms like Steam, Xbox, or PlayStation.
❓What About DLC?
DLC (Downloadable Content) refers to digital content, which doesn't apply here since there's no digital version.
However, expansions for the physical board game are available and can be considered "DLC" in spirit:
The Iron Throne (2017)
The Conquest of the North (2020)
The Shadow of the Dragon (2022)
The Sudden Storm (2023)
These expansions are sold separately and often include new houses, maps, and mechanics.
Summary:
No preorder for a digital game called War for Westeros.
The original game is physical only.
You can preorder the base game and expansions through game retailers.
No DLC exists in the digital sense, but board game expansions are available.
👉 If you’re looking for a digital Game of Thrones strategy game, consider:
Game of Thrones: The Board Game (2nd Edition) – now has a digital version via Tabletop Simulator or Tabletopia (fan-made or licensed).
Total War: Three Kingdoms (has a Westeros-style campaign, but not officially GoT).
A Game of Thrones: The Card Game (2nd Edition) – has a digital version via Frogstone (available on PC and mobile).
Let me know if you'd like help finding where to preorder the physical game or expansions!
As of now (2024), War for Westeros — the strategy board game from Fantasy Flight Games based on A Song of Ice and Fire and Game of Thrones — does not have a digital version, so there is no preorder available for a video game titled War for Westeros. However, there may be confusion between the physical board game and digital adaptations. Here’s what you should know: ✅ Physical Game: War for Westeros (Board Game) Publisher: Fantasy Flight Games (FFG) Release Year: 2016 (with expansions like The Iron Throne, The Conquest of the North, and The Iron Throne: The Game of Thrones Expansion) Game Type: 2–4 player strategy board game Preorder Status: As a physical game, you can preorder it through retailers like: Amazon BoardGameGeek Marketplace Local game stores FFG’s official store (fantasyflightgames.com) ❌ No Official Digital Version There is no official video game adaptation of War for Westeros as of 2024. Some fans have speculated about a digital version, but no developer has announced one. The game is not available on platforms like Steam, Xbox, or PlayStation. ❓What About DLC? DLC (Downloadable Content) refers to digital content, which doesn't apply here since there's no digital version. However, expansions for the physical board game are available and can be considered "DLC" in spirit: The Iron Throne (2017) The Conquest of the North (2020) The Shadow of the Dragon (2022) The Sudden Storm (2023) These expansions are sold separately and often include new houses, maps, and mechanics. Summary: No preorder for a digital game called War for Westeros. The original game is physical only. You can preorder the base game and expansions through game retailers. No DLC exists in the digital sense, but board game expansions are available. 👉 If you’re looking for a digital Game of Thrones strategy game, consider: Game of Thrones: The Board Game (2nd Edition) – now has a digital version via Tabletop Simulator or Tabletopia (fan-made or licensed). Total War: Three Kingdoms (has a Westeros-style campaign, but not officially GoT). A Game of Thrones: The Card Game (2nd Edition) – has a digital version via Frogstone (available on PC and mobile). Let me know if you'd like help finding where to preorder the physical game or expansions!
Game of Thrones : Guerre pour Westeros a été officiellement dévoilé lors de l'été Game Fest 2025. Découvrez comment précommander le jeu, son prix et les éditions spéciales ou DLC disponibles.
Game of Thrones : Guerre pour Westeros - Précommande
Game of Thrones : Guerre pour Westeros a été dévoilé lors de l'été Game Fest 2025. Nous mettrons à jour cette section avec de nouvelles informations dès leur publication.
Game of Thrones : Guerre pour Westeros - DLC
Game of Thrones : Guerre pour Westeros a été annoncé lors de l'été Game Fest 2025. Nous mettrons à jour cette section avec de nouvelles informations dès leur publication.
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Clair Obscur: Expedition 33
Designed for Short, Intense Play
Overview
Clair Obscur: Expedition 33 is a streamlined, narrative-driven tabletop roleplaying game designed for 1–4 players, playable in under 90 minutes. Perfect for a quick session between classes, during a break, or as a palate cleanser between longer campaigns, it delivers the signature atmosphere of Clair Obscur—mystery, dread, and moral ambiguity—without sacrificing depth.
Set in the forgotten subterranean tunnels beneath the ruins of the ancient city of Vaelen, Expedition 33 follows a small team of scavengers, scholars, and outcasts who descend into the network to recover a legendary artifact known as the Lens of the Unseen. But the tunnels have changed. The air hums. Shadows move too fast. And the deeper they go, the more the expedition begins to question: Who are they really searching for?
🎮 Core Mechanics (Simplified)
Time-Limited Play: 60–90 minutes, with a built-in timer (track using a sandglass, app, or timer).
Narrative Focus: Dialogue, choices, and environmental storytelling drive the game.
No Character Sheets: Use character tokens and memory-based stats (e.g., "The Keeper" knows a secret, "The Runner" is fast on their feet).
One Roll System: A single d6 is used for all checks.
1–2: Failure (with consequence)
3–4: Partial success
5–6: Success (with benefit)
🧩 Structure: 4 Acts (15–20 mins each)
Act I: Descent (15 mins)
Introduce the team and their reason for going in.
The team descends into the tunnels.
First unsettling sign: a flickering light that shouldn’t be there.
Goal: Survive the first chamber.
Act II: The Shifting Corridors (20 mins)
The tunnels shift. Walls breathe. Mirrors show other versions of the team.
Players must choose: trust each other, or suspect a traitor?
Twist: One player is secretly not who they claim to be—chosen at random, revealed only at the end of this act.
Act III: The Lens (25 mins)
The team finds the Lens. It pulses in sync with heartbeats.
Each player must make a moral choice:
Use it to see the truth?
Destroy it to stop the madness?
Or keep it… for power?
The environment becomes unstable. Time warps.
Goal: Decide what to do with the Lens before it consumes them.
Act IV: Ascent or Eclipse (20 mins)
The exit is blocked. The Lens has awakened something.
Final roll: the team must cooperate to survive.
Players reveal their true motives.
Three possible endings, determined by choices made:
The Return: They escape… but never speak of it again.
The Eclipse: They stay. The Lens claims them.
The Fracture: One dies, one becomes the Lens’s voice, others flee, but the story continues.
🎭 Player Roles (Customizable)
The Keeper: Knows the old texts. Carries a journal that changes as they go.
The Runner: Fast, observant. Can see things others miss.
The Scholar: Sees patterns. Knows more than they should.
The Shadow: Says little. Moves silently. Is always watching.
Note: Any player can be "The Shadow"—this role is randomized to increase tension.
🕯️ Design Philosophy
Short but impactful: Every choice matters. No filler.
Emphasis on atmosphere: Describe sounds, smells, and silence. Use dim lighting and ambient music (e.g., lo-fi drones, creaking wood).
No combat: Danger is psychological, environmental, and social.
Replay value: Unique endings, shifting roles, and random betrayals keep sessions fresh.
📦 What’s Included (Printable Pack)
1x Quick-Start Guide (1 page)
4x Character Cards (with roles and hidden traits)
1x Map of the Tunnels (minimalist, evocative)
1x "The Lens" token (a round black disc with a glowing edge)
1x Sandglass timer (or app-based)
1x Prompt Deck (20 short narrative cues for GM/Player-led storytelling)
✅ Perfect For:
A 30-minute session after class
A game night with friends who don’t have time for a full campaign
Teaching narrative design in a workshop
Introducing new players to RPGs without complexity
"They went in to find a light.
They came out with something that sees in the dark."
— Excerpt from the Fragmented Logs of Expedition 33
Clair Obscur: Expedition 33 —
Where every second feels borrowed from the shadows.
Play it in under two hours. Never forget it.
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